A handy little post for every of the skyblock Custom Enchants labeled into types(Armour/Weapon/Tool), sorted into ABC order, has the enchant explanation AND the maximum level of the enchant.
Armour:
Weapon:
Tool:
Armour:
Custom Enchant | Armour type | Max Level | Description |
---|---|---|---|
Angelic | All Armour | III | Heals health overtime when damaged. |
Anti Gravity | Boots | III | Super Jump. |
Aquatic | Helmet | I | Gives permanent water breathing. |
Armored | All Armour | III | Decreases damage from enemy swords by 1.85% per level. |
Arrow Deflect | All Armour | II | Prevents you from being damaged by enemy arrows more often than once every level x 400 milliseconds. |
Cactus | All Armour | II | Injures your attacker but does not affect your durability. |
Clarity | All Armour | III | Immune to Blindness. |
Creeper Armor | All Armour | III | Immune to explosive damage, at higher levels you take no knockback from them and they have a chance to heal you. |
Curse | Chestplate | V | Gives strength, slowness and resistance at low HP. |
Deathbringer | All Armour | III | Chance to deal double damage. |
Death God | Helmet | III | Attacks that bring your HP to (level+4) hearts or lower have a chance to heal you for (level +5) hearts instead. |
Death Pact | All Armour | III | Take less damage for every 10% of missing HP while also dealing slightly less damage (based on level). |
Diminish | Chestplate | IV | When this effect procs, the next attack dealt to you cannot deal more than the (total amount of damage you took/2) you took from the previous attack. |
Dodge | All Armour | III | Chance to dodge physical enemy attacks, increased chance if sneaking. |
Drunk | Helmet | IV | Slowness and slow swinging with a chance to get strength. |
EnderShift | Helmet + Boots | III | Gives speed/health boost at low HP. |
Ender Walker | Boots | IV | Wither and Poison do not injure and have a chance to heal at high levels. |
Enlightened | All Armour | III | Can heal hearts while taking damage. |
Exterminator | Leggings | III | Temporarily disables enemy ability to use Undead Ruse, Guardians and Spirits. |
Frozen | All Armour | III | Can cause slowness to attacker when defending. |
Gears | Boots | III | Added speed when equipped. |
Glowing | Helmet | I | Gives permanent night vision. |
Guardians | All Armour | V | A chance to spawn Iron Golems to assist you and watch over you. |
Hardened | All Armour | III | Armor takes less durability damage. |
Heavy (YATATATTATATATATA) | All Armour | V | Decreases damage from enemy bows by 2% per level. |
Implants | Helmets | III | Passively heals +1 health and restores +1 hunger every few seconds. |
Jelly Legs | Boots | III | Chance to negate fall damage. |
Leadership | Helmet | V | The more allies near you the more damage you deal. |
Metaphysical | Boots | III | A chance to be immune to Slowness. At max level the chance is 75%. |
Molten | All Armour | IV | Chance of setting your attacker ablaze. |
Obsidianshield (tbh just obsidian skull from terraria) | All Armour | I | Gives permanent fire resistance. |
Overload | All Armour | III | Permanent increase in hearts. |
Plague Carrier | Leggings | IV | When near death summons creepers and debuffs to avenge you. |
Poisoned | All Armour | IV | Chance to give poison to your attacker. |
Poltergeist | Boots | III | Immune to Nature's Wrath snare. Also negates all fall damage. |
Ragdoll (*Insert Gmod Ragdoll flying through the air here*) | All Armour | IV | Whenever you take damage you are pushed far back. |
Rocket Escape | Boots | III | Blast off into the air at low HP. |
Shockwave | Chestplate | III | A chance to push back your attacker when your health is low. |
Shuffle | All Armour | III | Shuffles your opponents hotbar. |
Smoke Bomb | Helmet | IV | When you are near death, you will spawn a smoke bomb to distract your enemies. |
Spirits | All Armour | V | Chance to spawn blazes that heal yourself and your allied in combat. |
Springs | Boots | III | Gives jump boost. |
Tank | All Armour | IV | Decreases damage from enemy axes by 1.85% per level. |
Trickster | All Armour | III | When hit you have a chance to teleport directly behind your opponent and take them by surprise. |
Undead Ruse | Boots | IV | When hit you have a chance to spawn zombie hordes to distract and disorient your opponents. |
Valor | All Armour | IV | Reduces incoming damage while wielding a sword by up to 22.5% |
Voodoo | All Armour | IV | Gives a chance to deal weakness. |
Weapon:
Custom Enchant | Weapon type | Max Level | Description |
---|---|---|---|
Arrow Lifesteal | Bows | V | Chance to steal health from your opponent. |
Assassin | Swords | V | The closer you are to your enemy the more damage you deal, the further you are the less you deal. |
Blind | Swords | III | A chance of causing blindness when attacking. |
Block | Swords | III | A chance to redirect an attack. |
Demonforged | Swords | IV | Increases durability loss on your enemy's armor. |
Disarmor | Swords | V | A slight chance of removing one piece of armor from your enemy when they are at low health. |
Disintegrate | Swords | III | Chance to deal double durability damage to all enemy armor with every attack. |
Dominate | Swords | IV | Chance to weaken enemy players on hit, causing them to deal less damage. |
Double Strike | Swords | III | A chance to strike twice. |
Eagle Eye | Bow | IV | Chance to deal 1-4 durability damage to ALL armor pieces of enemy player. |
Enrage | Swords | III | Deal more damage on low HP. |
Epicness | Swords | III | Gives particles and sound effects. |
Execute | Swords | IV | Damage buff when your target is at low HP. |
Explosive | Bows | V | Explosive arrows. (go KABOOM!) |
Farcast | Bows | IV | Chance to knockback melee attackers by a couple blocks when they hit you. The lower your health, the higher the chance. |
Featherweight | Swords | III | A chance to give a burst of haste. |
Greatsword | Swords | IV | Multiplies damage against players who are wielding a BOW at the time they are hit. |
Hellfire | Bows | III | All arrows shot by you turn into explosive fireballs. |
Hijack | Bows | IV | Chance to convert summoned enemy Guardians into your own when they are shot with an arrow. |
Ice Aspect | Swords | III | A chance of causing the slowness effect on your enemy. |
Infernal | Bow | III | Explosive fire effect. |
Inquisitive | Swords | III | Increases EXP drops from mobs. |
Insomnia | Swords | IV | Gives slowness, slow swinging and confusion. |
Inversion | Swords | III | Damage dealt to you has a chance to be blocked and heal you for 1-5 HP. |
Lifesteal | Swords | III | A chance to regain health when attacking. |
Lightning | Bows | III | A chance to strike lightning at the opponent. |
Longbow | Bows | IV | Greatly increases damage dealt to enemy players that have a bow in their hands. |
Obliterate | Swords | III | Extreme Knockback. (YEET!) |
Pacify | Bows | IV | A chance to pacify your target, preventing them from building up rage stacks for 1-3 seconds depending on level. |
Paralyze | Swords | IV | Gives lightning effect and a chance for slowness and slow swinging. |
Piercing | Bows | III | Inflicts more damage. |
Poison | Any Weapon | III | A chance of giving poison effect. |
Rage | Swords | III | For every combo hit you land you do 0.5 heart damage to your opponent. Up to a max of 5 combo hits. |
Shackle | Swords | III | Prevents mobs from suffering from knockback from your attacks. |
Silence | Swords | II | Chance to stop activation of your enemy's custom enchants. |
Skill Swipe | Swords | III | A chance to steal some of your enemy's EXP every time you damage them. (yoink) |
Snare | Bows | III | Chance to slow and fatigue enemies with projectiles. |
Sniper | Bows | III | Headshots with projectile deal up to 3.5x damage. |
Thundering blow | Swords | III | Can cause smite effect on your enemy. |
Trap | Swords | III | Chance to give buffed slowness effect. |
Unfocus | Bows | V | Chance to Unfocus target player, reducing their out going bow damage by 50% for up to 10 seconds. |
Vampire | Swords | III | A chance to heal you for up to 3hp a few seconds after you strike. |
Venom | Bows | III | A chance of dealing poison. |
Virus | Bows | IV | Multiplies all Wither and Poison damage the affected target recieves and has a chance to remove regeneration effects on hit. |
Tool:
Custom Enchant | Tool type | Max Level | Description |
---|---|---|---|
Arrow Break | Axes | III | Chance for arrows to bounce off and do no damage when you hold an axe with this enchantment. |
Auto Smelt | Pickaxes | I | Ores are automatically smelted when mined. |
Barbarian | Axes | IV | Inflicts more axe damage. |
Berserk | Axes | V | A chance of strength and mining fatigue. |
Blacksmith | Axes | IV | Chance to heal your most damage piece of armor by 1-2 durability whenever you hit a player, but when it activates that attack only deals half it's damage. |
Bleed | Axes | IV | Applies bleed stacks to enemies that decrease their movement speed. |
Blessed | Axes | IV | A chance of removing debuffs. |
Confusion | Axes | III | A chance to deal nausea to your victim. |
Corrupt | Axes | IV | Damage with niche, this enchant deals damage over time. |
Devour | Axes | III | Multiplies damage dealt to players with active bleed stacks. |
Experience | Tools | V | Chance to get experience from mining. |
Haste | Tools | III | Allows you to swing your tools faster. |
Insanity | Axes | IV | You swing your axe like a maniac. Multiplies damage against sword wielding players. |
Oxygenate | Pickaxes | I | Refills oxygen levels when breaking blocks under water. |
Pummel | Axes | III | Chance to slow nearby enemy players for a short period. |
Ravenous | Axes | IV | Chance to regain hunger whilst in combat. |
Restore | Tools | IV | Upon breaking, item has a chance to lose this enchantment and repair half of its durability. |
Last edited: