I am working on a free temporary housing project for new players and need assistance in gathering the required resources.
Here is a video I made (I have never done one with live audio recording, so sorry if I am not a good speaker):
The basic concept is that, instead of giving residence access to claims, they gain access to their individual rooms with permissions set to access a trapped chest. This way they can still have a save and private room while allowing the room to be easily taken over by other future residents.
The first floor would contain free automatic resource harvesters for crops that wouldn't require block replacement (sugar cane, melons, etc...) as well as other stations such as for indoor fishing (with protective measures to prevent death by 'traps'). The outside area to the rear would contain a separate claim with crops such as wheat, carrots, etc... and would allow block placement, relying on the honor system that players would actually replant their crops and maintain the facilities.
I do have a decent bit of money, all of which I am willing to dump into this project, but if you would be willing to donate either resources or money for the project I would appreciate it (I keep note of what all I spend and receive, surplus would either be distributed back to the donors or distributed amongst the new residents).
The resources I am in great need of:
-Stone (for walls, slabs, and repeaters)
-Andesite (for corner and foundation pillars)
-Glass (for windows and skylights)
-Glowstone (for lighting)
-Redstone (for contraptions)
-Iron (for doors and other blocks)
-Wood (for chests and other blocks)
Everything else I use is acquired on a per-item basis, and I don't normally try to keep a supply of.
Suggestions are also appreciated, thanks!
Here is a video I made (I have never done one with live audio recording, so sorry if I am not a good speaker):
The basic concept is that, instead of giving residence access to claims, they gain access to their individual rooms with permissions set to access a trapped chest. This way they can still have a save and private room while allowing the room to be easily taken over by other future residents.
The first floor would contain free automatic resource harvesters for crops that wouldn't require block replacement (sugar cane, melons, etc...) as well as other stations such as for indoor fishing (with protective measures to prevent death by 'traps'). The outside area to the rear would contain a separate claim with crops such as wheat, carrots, etc... and would allow block placement, relying on the honor system that players would actually replant their crops and maintain the facilities.
I do have a decent bit of money, all of which I am willing to dump into this project, but if you would be willing to donate either resources or money for the project I would appreciate it (I keep note of what all I spend and receive, surplus would either be distributed back to the donors or distributed amongst the new residents).
The resources I am in great need of:
-Stone (for walls, slabs, and repeaters)
-Andesite (for corner and foundation pillars)
-Glass (for windows and skylights)
-Glowstone (for lighting)
-Redstone (for contraptions)
-Iron (for doors and other blocks)
-Wood (for chests and other blocks)
Everything else I use is acquired on a per-item basis, and I don't normally try to keep a supply of.
Suggestions are also appreciated, thanks!